#ifndef SPHERE_H
#define SPHERE_H

#include "Element.h"
#include <GL/glut.h>

class Sphere: public Element
{
public:
        float scale[3];
        float radius;
	unsigned char color[3];
        Sphere(const float[], unsigned char*, float* = 0);
protected:
	virtual void renderInLocalFrame() const;
};


#endif // SPHERE_H
